RiftForged Development Roadmap
The journey to reshape reality is constantly evolving. Because of this, definitive timelines are difficult.
We prioritize technology that works. Here's a look at what we've accomplished and what's coming next for RiftForged.
Phase 1: Pre-Alpha [FINISHED!]
- Physics Engine creation and implementation complete using Bullet Physics - DONE
- RiftNet+Handler+EventBus E2E test complete with P95/P99 Results - DONE
- Initial Character & Class System Design implementation started - DONE
- Basic RiftStep Mechanics AND Combat Mechanics tested in Bullet ON SERVER - DONE
- Architectural Rewrite Including Abilties + Full Combat Mechanics - Done
Phase 2: Alpha [In Progress]
- First Combat Abilities - DONE
- Data-Oriented Abilites for Level 1 - 9 PER CLASS - DONE!
- First Playable Zone & Enemy AI - DONE
- Creation of Passive Tree System - DONE! NEEDS UI FOR TESTING!
- Inventory Systems - DONE! NEEDS UI FOR TESTING!
- Environmental Interaction Prototypes - IN PROGRESS
- Elemental Combat System Refinement - HALF FINISHED, ENOUGH FOR ALPHA!
- Early Crafting System Prototyping - HALF FINISHED, UI, THEN ALPHA!
- Social Features - IN PROGRESS (BASIC LOCAL CHAT) WORKING ON UI
- Deployment of Closed Alpha Test Server - DONE! WORKING TOWARDS OPEN ALPHA!
- Persistence + Launcher - DONE! I WILL AIM FOR NO WIPES IN ALPHA!
- Closed Alpha Testing Invites - Currently LIVE!
Phase 3: Beta [Upcoming]
- Expand Passive Tree Systems - DONE! NEEDS UI!
- Expanded World Content & Lore Integration - IN PROGRESS!
- Advanced Crafting & Itemization Systems - IN PROGRESS!
- Guild Systems
- Performance Optimization & Bug Fixing
- Open Beta Release
Phase 4: Launch & Beyond [Upcoming]
- Full Game Release
- Regular Content Updates & Expansions
- Community Events & Seasonal Content
- Cross-Platform Support (Pending)
- Post-Launch Quality of Life Enhancements