Core Class Starter Kits
Each class starts with a tight, snappy rotation. Abilities change flavor with the weapon you use.
Status Glossary
- Searing (Solar): Targets take extra Radiant damage until consumed.
- Overloaded (Rift): Primed with volatile energy. Your next Shock hit detonates it for a stronger effect.
- Seeded (Verdant): A hidden thorn ready to pop. Your next Verdant hit makes it bloom.
- Chill (Glacial): A brief slow that sets enemies up for heavier Frost follow-ups.
Solar Burst - Single Target
Snap a burst of radiant power through your weapon. It’s your quick tap for steady pressure.
Plays different by weapon: a glowing melee hit, a charged round/arrow, or a bright spell bolt.
Coronal Pulse - Small AoE
Pop a tight solar shockwave that nicks clustered foes and leaves them Searing for a moment.
By weapon: a short solar cleave, an impact detonation, a caster pulse.
Sunlance - Heavy Hit
Commit to a focused strike that lands like a spear of sunlight. Hitting a Searing target burns hotter.
By weapon: a driving impale, a semi-piercing shot, or a pencil-thin radiant lance.
Solar Combo Tip: Pulse to apply Searing → lance the glowing target for a big payoff.
Unstable Strike - Single Target
Tag a foe with crackling rift power. A smaller arc may jump to a nearby enemy.
By weapon: a quick charged hit, a flux round/arrow, or a jittery rift bolt.
Flux Pulse - Small AoE
Pop a compact surge that shocks nearby enemies and leaves them Overloaded.
By weapon: ground ring, impact bloom, or centered caster pulse.
Phase Shear - Heavy Hit
Carve reality into a single target. If they’re Overloaded, the hit cracks and sends arcs to nearby foes.
By weapon: cross-slash seam, overcharged shot, or a razor-thin rift bolt.
Rift Combo Tip: Pulse to Overload → Shear to consume and chain lightning outward.
Briar Lash - Single Target
Call up a thorn from the ground to lash your target. Fast, reliable, nature-biting damage.
By weapon: stomp/gesture, marked shot/arrow, or a crisp staff flick - the thorn still erupts at the enemy.
Brambleburst - Small AoE
Spur a ring of thorns that pricks a pack and leaves them Seeded - ready to pop.
By weapon: heel-stomp circle, seed-tipped impact, or ground-targeted thorn pulse.
Heartroot Spike - Heavy Hit
Drive a massive root through your foe. If they’re Seeded, the strike blooms, splashing damage around them.
By weapon: upward impale, tagged ground eruption, or a swift root-spear.
Verdant Combo Tip: Bramble to Seed → Spike to bloom for juicy splash.
Arctic Laceration - Single Target
Cut with frigid edge or shard. Brief Chill makes enemies sluggish and easier to punish.
By weapon: iced weapon strike, shard round/arrow, or a piercing ice bolt.
Rimeburst - Small AoE
Crack a compact frost burst that Chills a pack. Chilled foes take a bit more from this pop.
By weapon: wide ice cleave, shatter impact, or a close caster pulse.
Glacier Spike - Heavy Hit
Drop a crushing frost spike. Consuming Chill hits harder and sets up a brief “brittle-spot” for your next heavy follow-up.
By weapon: overhand crush, reinforced spike shot, or a straight ice lance.
Glacial Combo Tip: Lacerate to Chill → Spike to consume for the crunch.