The Ascension Tree

Shape Your Build. Define Your Combat.

Every core class starts with a tight, snappy rotation. By acquiring Resonance Points, you navigate the node network to unlock deep passive customization, altering how your abilities function and reacting to the weapons you wield. There are no limits to your class choices, so mix-and-match abilities and status effects to your personal desires.

Status Glossary

Searing (Solar)

Targets take extra Radiant damage until consumed.

Overloaded (Rift)

Primed with volatile energy. Your next Shock hit detonates it for a stronger effect.

Seeded (Verdant)

A hidden thorn ready to pop. Your next Verdant hit makes it bloom.

Chill (Glacial)

A brief slow that sets enemies up for heavier Frost follow-ups.

Solar: Radiant Offense

Fast strikes and luminous bursts that reward clean sequencing.


Solar Burst [Single Target]

Snap a burst of radiant power through your weapon. It is your quick tap for steady pressure.

Coronal Pulse [Small AoE]

Pop a tight solar shockwave that nicks clustered foes and leaves them Searing.

Sunlance [Heavy Hit]

Commit to a focused strike that lands like a spear of sunlight. Hitting a Searing target burns hotter.

Combo Tip: Pulse to apply Searing, then lance the glowing target for a big payoff.

Rift: Volatile Shock

Unstable energy, cheeky forks, and explosive payoffs when you time your consume.


Unstable Strike [Single Target]

Tag a foe with crackling rift power. A smaller arc may jump to a nearby enemy.

Flux Pulse [Small AoE]

Pop a compact surge that shocks nearby enemies and leaves them Overloaded.

Phase Shear [Heavy Hit]

Carve reality into a single target. If they are Overloaded, the hit cracks and sends arcs to nearby foes.

Combo Tip: Pulse to Overload, then Shear to consume and chain lightning outward.

Verdant: Living Force

Nature's strike and bloom: prick once, then make the garden explode.


Briar Lash [Single Target]

Call up a thorn from the ground to lash your target. Fast, reliable, nature-biting damage.

Brambleburst [Small AoE]

Spur a ring of thorns that pricks a pack and leaves them Seeded.

Heartroot Spike [Heavy Hit]

Drive a massive root through your foe. If they are Seeded, the strike blooms, splashing damage around them.

Combo Tip: Bramble to Seed, then Spike to bloom for juicy splash.

Glacial: Control & Pressure

Slow them down, set the spike, and shatter their plans.


Arctic Laceration [Single Target]

Cut with frigid edge or shard. Brief Chill makes enemies sluggish and easier to punish.

Rimeburst [Small AoE]

Crack a compact frost burst that Chills a pack. Chilled foes take a bit more damage from this pop.

Glacier Spike [Heavy Hit]

Drop a crushing frost spike. Consuming Chill hits harder and sets up a brittle spot for your next heavy follow-up.

Combo Tip: Lacerate to Chill, then Spike to consume for the crunch.

Weapon-Variable Abilities

Same skill, different feel. Swap weapons to change delivery: instant cleaves, impact detonations, piercing shots, or caster pulses, all while keeping your core class identity intact.