Core Class Starter Kits

Each class starts with a tight, snappy rotation. Abilities change flavor with the weapon you use.

Status Glossary

  • Searing (Solar): Targets take extra Radiant damage until consumed.
  • Overloaded (Rift): Primed with volatile energy. Your next Shock hit detonates it for a stronger effect.
  • Seeded (Verdant): A hidden thorn ready to pop. Your next Verdant hit makes it bloom.
  • Chill (Glacial): A brief slow that sets enemies up for heavier Frost follow-ups.

Solar - Radiant Offense

Fast strikes and luminous bursts that reward clean sequencing.

Solar Burst - Single Target

Snap a burst of radiant power through your weapon. It’s your quick tap for steady pressure.

Plays different by weapon: a glowing melee hit, a charged round/arrow, or a bright spell bolt.

Coronal Pulse - Small AoE

Pop a tight solar shockwave that nicks clustered foes and leaves them Searing for a moment.

By weapon: a short solar cleave, an impact detonation, a caster pulse.

Sunlance - Heavy Hit

Commit to a focused strike that lands like a spear of sunlight. Hitting a Searing target burns hotter.

By weapon: a driving impale, a semi-piercing shot, or a pencil-thin radiant lance.

Solar Combo Tip: Pulse to apply Searing → lance the glowing target for a big payoff.

Rift - Volatile Shock

Unstable energy, cheeky forks, and explosive payoffs when you time your consume.

Unstable Strike - Single Target

Tag a foe with crackling rift power. A smaller arc may jump to a nearby enemy.

By weapon: a quick charged hit, a flux round/arrow, or a jittery rift bolt.

Flux Pulse - Small AoE

Pop a compact surge that shocks nearby enemies and leaves them Overloaded.

By weapon: ground ring, impact bloom, or centered caster pulse.

Phase Shear - Heavy Hit

Carve reality into a single target. If they’re Overloaded, the hit cracks and sends arcs to nearby foes.

By weapon: cross-slash seam, overcharged shot, or a razor-thin rift bolt.

Rift Combo Tip: Pulse to Overload → Shear to consume and chain lightning outward.

Verdant - Living Force

Nature’s strike and bloom: prick once, then make the garden explode.

Briar Lash - Single Target

Call up a thorn from the ground to lash your target. Fast, reliable, nature-biting damage.

By weapon: stomp/gesture, marked shot/arrow, or a crisp staff flick - the thorn still erupts at the enemy.

Brambleburst - Small AoE

Spur a ring of thorns that pricks a pack and leaves them Seeded - ready to pop.

By weapon: heel-stomp circle, seed-tipped impact, or ground-targeted thorn pulse.

Heartroot Spike - Heavy Hit

Drive a massive root through your foe. If they’re Seeded, the strike blooms, splashing damage around them.

By weapon: upward impale, tagged ground eruption, or a swift root-spear.

Verdant Combo Tip: Bramble to Seed → Spike to bloom for juicy splash.

Glacial - Control & Pressure

Slow them down, set the spike, and shatter their plans.

Arctic Laceration - Single Target

Cut with frigid edge or shard. Brief Chill makes enemies sluggish and easier to punish.

By weapon: iced weapon strike, shard round/arrow, or a piercing ice bolt.

Rimeburst - Small AoE

Crack a compact frost burst that Chills a pack. Chilled foes take a bit more from this pop.

By weapon: wide ice cleave, shatter impact, or a close caster pulse.

Glacier Spike - Heavy Hit

Drop a crushing frost spike. Consuming Chill hits harder and sets up a brief “brittle-spot” for your next heavy follow-up.

By weapon: overhand crush, reinforced spike shot, or a straight ice lance.

Glacial Combo Tip: Lacerate to Chill → Spike to consume for the crunch.