DevLog #1 No Smoke. No Mirrors.

"Online games lost their soul the day they gave up on real sync."

RiftForged isn't built on scripts or illusion. It's not a shell wrapped in hit-scan trickery or rubberbanded AI. When you dodge, you dodge something real. When you block, you're interacting with a fully authoritative, physics-based system; not a prefab. You're blocking a real projectile.

I’ve spent months refining RiftNet: a custom simulation backbone that merges GLM math, Bullet with GPU acceleration, DragonflyDB for AI memory caching, and SqlServer for long-term world persistence. This isn’t just about accurate hitboxes; it’s about consequence in real-time and in memory.

The world doesn’t cheat. The AI doesn’t teleport. And when it remembers losing to your trickery, it adapts. That’s not marketing fluff. This is what happens when a world is synchronized deeply enough to allow memory and emergence.

This is what RiftForged stands for: no smoke, no mirrors, and no illusions. Just real sync and the soul of gaming restored.

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